![]() ![]() The consistency of this attentional selection is moderated by the level of immersion in the game. This reduced retention is due to differences in attentional set rather than a response to limited processing resources. We conclude that games create sustained attentional selection away from task-irrelevant features, even if they are in full view, which leads to reduced retention. Experiments 3 and 4 found that post-game image recognition was very low if the images were irrelevant to the game task but significantly higher if the images were relevant to the task. ![]() For the more immersive game post-game recognition of images was very low, but for the less immersive game it was significantly higher. Experiments 1 and 2 compared two versions of the game Two Dots, each containing a sequence of images. We performed four experiments using self-paced video games to investigate whether sustained attentional selection of features could be created without a distractor task requiring continuous processing. Feature-based attention allocates resources to particular stimulus features and reduces processing and retention of unattended features.
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